Sound Design
What can I say? I love making noise.
Music Composition
35 years playing piano and performing music. 20 years making music for games.
Audio Post-Production
Commercial post for film, game cutscenes, and brodcast radio / television.
Recording
18 years recording using Pro Tools as DAW of choice.
Mixing
Mixing for games, film, brodcast radio / television.
Editing
Audio and Dialogue editing using Pro Tools, Sound Forge, Wavelab, and iZotope RX.
Foley
Foley with a large focus on game sound design, film, and soundscapes.
Portfolio
Here’s a sampling of Michael’s most recent project credits:
Call of Duty: Vanguard
Dialogue Editing
*2021 MPSE Golden Reel award WINNER for
Outstanding Achievement in Sound Editing – Game AudioRival Peak
Sound Designer, Composer, Music Arranger
The Walking Dead: Last Mile
Senior Sound Designer, Composer, Music Arranger
Prominence Poker
Sound Designer, Composer
SoccerDie: Cosmic Cup
Sound Designer, Additional Music
Superfight
Sound Designer,Voiceover Recordist, Dialogue Editor
Adventure Academy
Sound Designer
American Girl [Short Film]
Audio Post-Production
Home [Short Film]
Audio Post-Production
Skills & Tools Experience
Experience with specific DAWs, Middleware, game engines, and source control
PRo Tools
Wavelab
Sound Forge
izotope RX
FMOD
Unity
Unreal Engine
Reason
Perforce
DAW
Midi / Music Production
Wave Editors
Community Engagements
While I’ve been incredibly lucky and privileged to have made it this long and far in my career, it was still a fairly great struggle. There were so many barriers and gatekeepers. There were so few Black role models in this industry, virtually no one that looked like me wherever I was in the PNW. I work to give back. To give opportunities and show people that this is an industry they can be a part of and to help equip them with the knowledge and means.
Reporting on the “state of the industry” in Eugene,OR at the 2015 Oregon Film’s annual Governer’s Awards
President, Bitforest (Non-profit and Game Dev Community) (2014-Present) I help run Bitforest with a talented rag-tag group of individuals that are professional game developers. I organize our hosted events both in-person and remote, and play a key role in overall operations of the org. I worked to make Bitforest an official 501c3 non-profit starting in 2019, and we were finally granted status in early 2021.
As Bitforest, we host a myriad of events enriching Eugene’s Game Development and Tech Entrepreneurship communities such as:
Quarterly Game Jams
Monthly Community Meetups
Weekly Morning Coffee Meetups
Weekly streaming movie nights during Covid
Game Dev Internships for High School Students in underserved communities
Game Dev tutorial workshops
And our annual local game conference, Indie Game Con
Board Member, Lane Arts Council (Arts and Culture non-profit) (2019-Present) Lane Arts Council cultivates strong and creative arts communities by providing high-quality arts experiences, engaging people of all ages in arts education, and encouraging artistic endeavors. As a board member, I help bring game dev focused ideas to the council, and advocate for STEAM focus in some of their programming when possible.
Mentor/Volunteer, codeORcreate (Connected Lane County) (December 2020, December 2021) I helped teams of high school students plan,organize, execute, troubleshoot, and showcase games they created in weekend hackathons.
Speaker, Intro Game Programming class (University of Oregon) (April 2016, April 2017, April 2019, April 2021) I give an intro to audio presentation for the Intro Game Programming students at UO. I give them as much introductory intro and advice as they can to prep them for doing audio in their projects for the term.
Speaker, Career Day (West Albany High School) (March 2017, March 2019, March 2020, February 2022) I give a game dev presentation to WAHS students for their annual Career Day. I talk about what I do specifically, and talk about every other discipline possible. It’s an interesting and busy day, as there are typically 4 classes to present to in fairly rapid succession.
Committee Member, Media Arts Advisory Committee (Lane Community College) (March 2019-Present) Helped to keep LCC up to date on their game development courses and media arts programs.
Speaker, Artist Talk in Media Arts (Lane Community College) (January 2019) I had an opportunity to give an artist talk to the Media Arts audio students enrolled at LCC. Gave insight on my process and workflow at Pipeworks as well as showing them the audio projects from released game projects worked on at Pipeworks.